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Available

Eraser

Mistakes, gone in a swipe.

Students who are afraid of being wrong won’t try, especially when every mistake stays on the board. The Eraser rubs out ink like on a real board, and undo brings it back if you change your mind.

A student who’s scared of mistakes freezes before writing anything. Knowing they can rub it out, and get it back with undo, makes them willing to try.

In front of classmates, nobody wants their wrong answer to stay up. Students rub out ink like on a real board, so they try more and worry less.

Participants hesitate to sketch ideas they might change. They can erase and redraw freely, and undo brings back anything they removed by mistake.

Students at the board are nervous about mistakes in front of the class. They can rub out ink like on a real board, and undo brings it back if they change their mind.

People hold back from drawing on a shared board in front of colleagues. Erasing is quick, and undo restores anything removed by mistake.

Kids who hate getting it wrong freeze at a blank page. Rubbing out is easy, so your child tries first and fixes later.

Free for 2 weeks on any paid plan. No credit card required.

What it solves

  • Afraid of being wrong in front of peers

Helps you

Teach better

Part of

Whiteboard

The problem

Fear of being wrong stops students trying

When mistakes are hard to remove, students hesitate, write nothing or wait for the answer. Learning slows because trying feels risky.

The usual way

Students cross things out, start new pages or ask the teacher to write for them. The board fills with messy corrections.

How Pencil Spaces solves it

The eraser, shortcut E: rub out ink like on a real board, with undo to bring it back.

What changes

Students try problems without fear of getting them wrong.

Learn more

What it looks like

In practice

A student writes a step, realizes it’s wrong and rubs it out with E. Her teacher says the first attempt was close, and she presses undo to compare.

In a 1:1 lesson

Your student erases a wrong step before you can comment. You press undo, bring it back, and use it to explain what went wrong.

In a group class

A student rubs out his answer when he sees others disagree. He tries again, and this time he explains his reasoning.

In a virtual training

A participant erases half her process sketch and redraws it. The new version is the one the group adopts.

In your classroom

A student at the display erases a wrong line in her graph and redraws it while the class watches, without the mistake lingering.

In the training room

A team lead erases a step from the workflow on the big screen, then uses undo when the room decides to keep it.

At home

Your son erases his messy letter and tries again. On the third try it’s neat, and he’s proud of it.

See it in a live Space.

We’ll walk you through it, shaped around how you teach.